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Games producers - are in charge of the game development and need to know whats happening and when its happening. They raise the money, get staff and make sure that the game is made in the time they have. They talk to the lead designers and programmers to make sure they know what they are doing and make sure that the game is better than other games that are out at the time of production. Producers also make sure that they have a publisher and marketer so that once the game is complete they can release and advertise the finished product.
Assistant games producers - help the team complete daily tasks and make sure that they have all the work saved in a secure location and that is filed properly. They also make sure that the finished product is adapted to suit all countries (language/legal). The assistant producer also organises meets with the press and demo releases and photoshoots
Gameplay Programmer - Gameplay programmers write the code for the interactions that make a game fun to play. While lead designers decide on the combat, gameplay programmers make it happen.
They work with level designers to see what needs to be done to make the gameplay work. They write the rules that govern what objects do and pay attention to balancing and tuning of the way the game plays. They also fix bugs and optimise the game for playing.
Generalist programmer - Programmes different parts of the game such as the physics which help the character move around, jump and interact with different objects in the game. The programmer also fixes bugs in the code making sure to be working with the QA technicians to analyse the code and find the weaknesses to replace it ith better more reliable code
Concept artist - Concept artist deal with all the responsibility of the style and aesthetic of the game. They're the ones who give out the most ideas in terms of looks compared to any other role, and are the first to have a concept design of the environments and other features of the game. They work only briefly with their producer, their artwork is used to help 3D artists, producers, programmers and publishers know how the game will potentially look like. The concept art of the game is very important for the entire process of the game due to it being the base idea of what the finished product could look like, which helps everyone else know more of what they should do to fit that.
3D modelling artist - are responsible for making the models for all the 3D art assets in the game, e.g. Characters, vehicles weapons and more.
3D modelling artists normally start with a 2D drawing from a concept artist then build upon that and make it into 3D models. Sometimes 3D modelling specialise in a certain area like environment artist, but in other 3D modelling studios, they an be responsible for several types of art asset or a whole level.
Games animator - The games animator takes the 3D or 2D models / assets that the 3D modellers and 2D artists make and animate them. The animations that they create allow the characters to move in a realistic way a do actions with visual representations. The animations have to have an understanding of the game engine and the programming section of the engine so that the animations can be implemented properly. The games animators job also involves the animator creating libraries of different animations that the programmers can select and use depending on which action the player is doing.
Games sound designer - Sound designers create the soundtrack for game. This includes the music and foley - sound effects like footsteps, gunshots, crashes, cheers, heavy rain. They make the gameplay more exciting by adding mood, tempo and emotional. They are involved in game development at the beginning - designing and creating what the player is going to hear in the game. They create a library of sound effects for the game and might work together with a music composer. They mix, edit and master them to produce a soundtrack for the finished game.
Gameplay designer - A Games Designer is someone who designs how your video game feels and acts - how it plays. The Gameplay Designer has to choose and create the mechanics of the game, like the speed of the character and how high they jump. The responsibilities are huge for anyone who is a game designer as they will have max control over the game's structure, rules, characters, props and objects and even ways of playing (Multi-Player or Single-Player)
Level designer - A Level Designer is someone who designs portions of the video game they help create, levels. Level Designers create the level you play in, in as many inventive ways possible. The Level Designer is responsible for taking what the Gameplay Designer has created and work with than in mind to focus on detailed aspects like the characters and environment.
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